Global GW_displayText
unregisterRedrawViewsCallback GW_displayText
fn GW_displayText=
(
obj = selection --¿ÀºêÁ§Æ® ¼±ÅÃ
if obj!=0 then
(
for i=1 to obj.count do -- ¿ÀºêÁ§Æ®¼±ÅÃÇÑ ¼ö ¸¹Å ¹Ýº¹
(
tricount=(getTrimeshFaceCount obj[i])[1]
vertcount=(getTrimeshFaceCount obj[i])[2]
objname=obj[i].name
wPos=gw.getWinsizeX()/2
gw.wtext[wPos-100,50,0] "TRICOUNT" color:red
gw.wtext[wPos,50*i,0] objname[i] color:red
gw.wtext[wPos+100,50*i,0](tricount as string+" TRI") color:red
gw.wtext[wPos+100,50*i+20,0](vertcount as string+" VERTEX") color:red
)
)
)
registerRedrawViewsCallback GW_displayText
-- a= getTrimeshFaceCount $
-- a[1]
-- a[2]
'Script > MaxScript' 카테고리의 다른 글
Pos2VertexColor for Foliage Animation wip (0) | 2020.06.19 |
---|---|
FBX EXPORTER & Anim for Unity (0) | 2020.05.07 |
pos2zero (0) | 2019.10.11 |
Random_Scatter_Surface (0) | 2019.10.11 |