UNITY - vertex anim
Shader "Custom/VertexAni" { Properties { _mColor("Main color", Color)=(0.5,0.5,0.5,1) _Strong ("strong",range(0.05,10.0) ) = 2.0 _Speed ("speed",range(1,10.0) ) = 1.0 _Wave ("wave",range(0.002,0.02) ) = 0.002 } SubShader { Tags { "RenderType"="Opaque" } Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" float _Strong; float _Speed; float _Wave; float4 _mColor; st..
UNITY - Outline
Shader "Custom/Outline" { Properties { _Color("Main color", Color)=(0.5,0.5,0.5,1) _OutlineColor("OutlineColor",Color)=(0,0,0,1) _Outline("Outline Width",Range(0.0,0.03) ) =0.009 } // Blend SrcAlpha OneMinusSrcAlpha // Alpha blending // Blend One One // Additive // Blend OneMinusDstColor One // Soft Additive // Blend DstColor Zero // Multiplicative // Blend DstColor SrcColor // 2x Multiplicative..